When I began to develop Monster Hunter World: Iceborne, I was approached to participate in a new project, created by the brand-new Capcom device and developed new technologies. I have interesting memories from Capcoms interview and entrance exam. I was fortunate to get a job offer from Capcom, whose games I’ve been playing since I was young. That’s the moment I began to submit applications to the game company. When I first thought about the job, there were a lot of possibilities but I thought that I wanted to make video games as much as possible because they are a huge part of my life. I continued to hold on to this dream from undergrad to graduate. I’ve dreamed of becoming a videoplayer long enough to remember me. Takuro Hiraoka: I have enjoyed video games since I was a young child. Jenni Lada: How did you start in the industry and then why did you work on Exoprimal? Hiraoka also noted that, if there are enough demand from players, we might see Dino Crisis coming into the Exoprimal. When the project was so good that it was possible to better understand what made the game happen and what we could see in the future, Siliconera spoke about this project with Exoprimal Director Takuro Hiraoka. Capcom kicked it off, and it promised that other series such as Monster Hunter and Street Fighter will come to the game. Now that Exoprimal is here, we understand how to play with friends and face dinosaurs.
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